The name Píê-îshë Sêdè is derived from the Goblin language, as Píê-îshë Sêdè was founded by Zêthëm, who was culturaly Iron Elf.
Climate
Píê-îshë Sêdè has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 17°C (62°F). Píê-îshë Sêdè receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Píê-îshë Sêdè covers an area of nearly 67 km2 (26 mi2), and an average elevation of 2186 m (7171 ft) above sea level.
Overview
Píê-îshë Sêdè was founded durring the late 12th century in spring of the year 1071, by Zêthëm. The establishment of Píê-îshë Sêdè was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Píê-îshë Sêdè's construction back out of the project. Zêthëm pushed on reguardles, and Píê-îshë Sêdè was finished, but starts off as a terible place to live.
Píê-îshë Sêdè was built using the conventions of Iron Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Píê-îshë Sêdè is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Píê-îshë Sêdè is buildings are arranged arround a network of premissive flagstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Píê-îshë Sêdè weathering a full scale bombardment durring a siege. Píê-îshë Sêdè's budget focused millitary grade defenses are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Píê-îshë Sêdè has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Píê-îshë Sêdè ’s existence has dried up and the city is drifting down the stream of history as it dries up.
Civic Infrastructure
Píê-îshë Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Píê-îshë Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Píê-îshë Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Píê-îshë Sêdè's parks.
Píê-îshë Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Píê-îshë Sêdè.
Píê-îshë Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Píê-îshë Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Píê-îshë Sêdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Píê-îshë Sêdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Píê-îshë Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Píê-îshë Sêdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Píê-îshë Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Píê-îshë Sêdè's public wards, blessings, and other arcane systems.
Píê-îshë Sêdè has an Millitary Academy which trains military officers and specilists.
Píê-îshë Sêdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Píê-îshë Sêdè's grid is powered by an arcane means.
Píê-îshë Sêdè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Píê-îshë Sêdè has a first rate hospital which caters to anyone in need of long term medical care.
Píê-îshë Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Píê-îshë Sêdè's natural decorations nor waterways.
Píê-îshë Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Píê-îshë Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Píê-îshë Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Píê-îshë Sêdè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Píê-îshë Sêdè's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
Due to the actions of local Kami, spring is skipped in Píê-îshë Sêdè.
The Human Juju Zombie near Píê-îshë Sêdè are known to be almost tame, such that they can be put to domestic use.
Píê-îshë Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Elven High Magic energies of tier 2 via speaking in tongues.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 32
Farmers: 44
Farm Laborer: 99
Hunters: 53
Milk Maids: 44
Ranchers: 21
Ranch Hands: 41
Shepherds: 41
Farmland: 63804 m2
Cattle and Similar Creatures: 3987
Poultry: 47853
Swine: 3190
Sheep: 159
Goats: 31
Horses, Mounts, and Beasts of Burden: 1595
Craftsmen
Arms and Toolmakers: 33
Blacksmiths: 35
Bookbinders: 20
Buckle-makers: 22
Cabinetmakers: 38
Candlemakers: 51
Carpenters: 47
Clothmakers: 41
Coach and Harness Makers: 17
Coopers: 40
Copper, Brass, Tin, Zinc, and Lead Workers: 22
Copyists: 15
Cutlers: 13
Fabricworkers: 35
Farrier: 96
Furriers: 10
Glassworkers: 59
Gunsmiths: 35
Harness-Makers: 16
Hatters: 30
Hosiery Workers: 11
Jewelers: 17
Leatherwrights: 39
Locksmiths: 15
Matchstick makers: 23
Musical Instrument Makers: 24
Painters, Structures and Fixtures: 21
Paper Workers: 24
Plasterers: 22
Pursemakers: 27
Roofers: 16
Ropemakers: 15
Rugmakers: 15
Saddlers: 29
Scabbardmakers: 32
Scalemakers: 17
Scientific, Surgical, and Optical Instrument Makers: 10
Sculptors, Structures and Fixtures: 15
Shoemakers: 15
Soap and Tallow Workers: 55
Tailors: 102
Tanners: 19
Upholsterers: 23
Watchmakers: 22
Weavers: 44
Whitesmiths: 12
Merchants
Adventuring Goods Retellers: 11
Arcana Sellers: 11
Beer-Sellers: 22
Booksellers: 25
Butchers: 44
Chandlers: 45
Chicken Butchers: 40
Entrepreneurs: 16
Fine Clothiers: 41
Fishmongers: 38
Florists: 9
Potion Sellers: 26
Resellers: 66
Spice Merchants: 20
Wine-sellers: 35
Wheelwright: 26
Woodsellers: 14
Service workers
Bakers: 93
Barbers: 74
Coachmen: 23
Cooks: 72
Doctors: 35
Gamekeepers: 23
Grooms: 14
Hairdressers: 55
Healers: 43
Housekeepers: 51
Housemaids: 79
House Stewards: 49
Inns: 15
Laundry maids: 29
Maidservants: 55
Nursery Maids: 29
Pastrycooks: 53
Restaurateur: 56
Tavern Keepers: 61
Specialized Laborer
Ashworkers: 23
Bleachers: 14
Chemical Workers: 9
Coal Heavers: 31
In-Town Couriers: 37
Long Haul Couriers: 35
Dockyard Workers: 33
Gas Workers: 7
Hay Merchants: 13
Leech Collectors: 41
Millers: 35
Miners: 34
Oilmen and Polishers: 24
Postmen: 35
Pure Finder: 20
Skinners: 51
Sugar Refiners: 9
Tosher: 23
Warehousemen: 53
Watercarriers: 32
Watermen, Bargemen, etc.: 46
Skilled Laborers
Accountants: 20
Alchemist: 23
Clerk: 31
Dentists: 16
Educators: 43
Engineers: 23
Gardeners: 16
Mages: 11
Plumbers: 16
Pharmacist: 18
Professors: 7
Scientists: 12
Wizards: 6
Civil Servants
Adventurers: 15
Bankers: 22
Civil Clerks: 37
Civic Iudex: 17
Consultants: 10
Exorcist: 34
Fixers: 18
Kami Clerk: 29
Landlords: 30
Lawyers: 19
Legend Keepers: 27
Militia Officers: 122
Monks, Monastic: 49
Monks, Civic: 46
Historian, Oral: 36
Historian, Textual: 18
Policemen, Sheriffs, etc.: 35
Priests: 56
Rangers: 21
Rat Catchers: 25
Scholars: 24
Spiritualist: 31
Slayers: 9
Storytellers: 62
Military Officers: 49
Cottage Industries
Brewers: 46
Comfort Services: 56
Enchanters: 17
Herbalists: 18
Jaminators: 53
Needleworkers: 51
Potters: 25
Preserve Makers: 45
Quilters: 22
Seamsters: 79
Spinners: 44
Tinker: 17
Weaver: 40
Artists
Actors: 16
Architects: 6
Bards: 25
Costumers: 9
Dancers: 19
Drafters: 10
Engravers: 13
Fine Furniture Carpenters: 7
Glaziers: 17
Inlayers: 15
Musicians: 45
Painters, Art: 8
Playwrights: 16
Sculptors, Art: 13
Wood Carvers: 63
Writers: 46
Produce Industries
Butter Churners: 49
Canners: 46
Cheesmakers: 59
Ice Merchants: 7
Millers: 31
Picklers: 27
Smokers: 20
Stockmakers: 17
Tobacconists: 25
Tallowmakers: 34
5924 of Píê-îshë Sêdè's population work within a Foundational Occupation.
343 work in Agriculture
1339 work as Craftsmen
489 work as Merchants
909 work as Service Workers
605 work as General Laborers
242 work as Skilled Laborers
841 work as Civil Servants
513 work in Cottage Industries
328 work as Artists
315 work in Produce Industries
8751 of Píê-îshë Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 1276 (8%) are noncontributers.
Points of Interest
The center of Píê-îshë Sêdè's town square was built around an ancient standing stone.
POI
History
The the a bottle of Abjuration, an a bottle imbued with notable amounts of Abjuration energies was created in Pa̋ngy Haw̌wr Ni̋ēkēä by in time immemorial, reportedly some time during the late 2nd century.